AI Insights · Timothy · June 2024
Top 5 Boxing Games on Android in Switzerland - Q2 2024
Discover the performance of the top 5 boxing games on Android in Switzerland during Q2 2024, including downloads, revenue, and active user trends.
During the second quarter of 2024, the top 5 boxing games on the Android platform in Switzerland experienced varied performance in terms of downloads, revenue, and weekly active users. Here’s a detailed look at how each app fared, based on data from Sensor Tower.
Boxing Star: Real Boxing Fight from ThumbAge Co., Ltd. showed fluctuating revenue, peaking at approximately $371 in mid-April and gradually declining to $48 by the end of June. Downloads were relatively low, with a peak of 122 in the second week of April, and weekly active users saw a significant drop from 344 to 138 over the quarter.
MMA Manager 2: Ultimate Fight by Prey Studios had a mixed performance. Revenue saw a notable increase towards the end of June, reaching $82, after a low of $9 at the beginning of the month. Downloads remained relatively stable, fluctuating between 12 and 23 per week. Weekly active users were also stable, averaging around 67 throughout the quarter.
Real Boxing 2 from Vivid Games S.A. experienced consistent download numbers, with a peak of 124 in mid-May. Revenue was more volatile, with a high of $108 in early April and a low of $24 later in the month. Weekly active users showed a slight downward trend, starting at 195 and ending at 179 by late June.
Burrito Bison: Launcha Libre from Kongregate had a steady performance in terms of downloads, maintaining around 20-30 per week. Revenue saw a significant spike in mid-June, reaching $105, but dropped to zero by the last week of June. Weekly active users remained stable, averaging around 120 throughout the quarter.
EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS showed strong performance with consistent downloads, peaking at 125 in the last week of June. Revenue was also steady, with notable peaks of $103 in late April and $49 in early June. Weekly active users remained high, starting at 276 and climbing to 300 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.